Grand Theft Auto 5: Leaping the Generation Gap

The draw distance is now jaw-dropping.


How bringing GTA V to PS4, Xbox One and PC has Rockstar dialling the detail up to 11.

[Editor's Note: Yesterday we premiered what first-person GTA 5 looks like. Take a look if you missed it!]

The new neons beneath Franklin’s Pegassi Zentorno bake the asphalt below in a soft, yellow glow. It’s night and his car is parked on the verge of a quiet street somewhere in Vinewood Hills. This is my first glimpse of GTA V on a current generation console. The angular panels on the Zentorno (a shark-mouthed hypercar that looks like it eats pedestrians and craps Lamborghini Sesto Elementos) gleam in the moonlight. I thought the cars in the original GTA V looked great, but this thing leaves them for dust.

Beyond the gravel that lines the road’s edges, weeds and unruly bushes

carpet the hillside. Los Santos itself lies to Franklin’s left, blanketed in light and stretching far further into the visible distance than ever before.

Switching to new-generation GTA V’s freshly-added first-person view I watch Franklin slide under the Zentorno’s scissor-door and into the brand-new, fully-modelled cabin. His hands clutch the wheel, the dash illuminates, and he peels onto the road. The headlamps highlight hanging fog wafting across sections of the street with a rolling glare as Franklin winds down into Vinewood. The Zentorno is just one of the vehicles Rockstar has added to the game over the past year via its regular, free GTA Online updates. I don’t know whether this is Franklin’s personal ride, or if he pinched it, but either is possible; vehicles from the GTA Online updates now form part of the ambient vehicle population in the new-generation version for increased traffic diversity.


Category: Computers

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